There is a mystery to solve, npc's to rescue, villians to thwart! I am back at the Dunwater delta ready to go back to Saltmarsh, but it wont let me get back on the boat. web pages Congratulations DM Wise & the WoG Team on creating such a fabulous module. Now through March 5th! He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. Sinister Secret of Saltmarsh is an excellent classic adventure, written in 1981 to usher in a series of adventures written in the UK (where TSR grew to have a strong presence - we can see the remains of that effort even today). 1st level D&D adventures are their own special game and these games should be treated differently than every other D&D game we run. "U1 The Sinister Secret of Saltmarsh (1e)." Saltmarsh is very twisty and keeps ya on your toes. This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. After then they spawned every time. is a little bit of a mess in some ways. Recurring Tropes. The two cutscene cinematics are excellently done. - There is nothing in Submerged cave, right? The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. In the second half of the adventure, when the players are forced to board a smugglers shipthe same rules applyand one ill-timed fight can trigger the entire ship to start joining in the fray. Skerrin has sent another agent to the haunted mansion, Ned Shakeshaft. They know to run when the jig is upthey know to gang up on foes, and to set up ambushes if theyre alerted to the problems. Often times its GPU-related and just a simple updating of video drivers fot your graphics card will fix it. Future History. This module does a ton of work and wants you to do it too. It is also ACP 4.0 supported within the framework of the module if you enjoy the ACP (but not required). The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st3rd levels. Only VIPs who logged in between Saltmarsh launch . There are three adventure hooks provided to get the characters to go to the old alchemist's house. If things go straight into combat on the Sea Ghost, spread things out so the characters aren't facing all of the crew at once. 3.3 The Legend 3.4 General Notes. Let your players know there will be a downtime scene or session ahead of the game so they can think about what their characters might do. Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. That doesn't mean they'll act perfectly, however. Indeed, action picks up almost immediately after the events of its predecessor, which makes it quite easy to use at the table. The adventure can be played by 5-10 characters of level 1-3. I had that happen to me with corrupted modules and some versions of NWN:EE. Do we think they can realistically row up and challenge the whole crew at once? Thus, we can help this adventure out by offering a stronger hook. Including a throwaway secret that the players might never realizebut the fact that this mansion was once home to an alchemist is right there for players to discover. - Sahuagins in throne room are dead (baron and his wife and guardians) Could the shark have killed them? For example, the body of a woman can wash up on shore. Or too dogmatic. This is my all time favorite module. $25.00 + $7.99 shipping. Heroes must arise to keep the waves safe! Names, trademarks, and images copyright theirrespective owner. Haunted House Floor 2. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. Ghosts of Saltmarsh - Adventures - Marketplace - D&D Beyond MODULE U1 - SINISTER SECRET OF SALTMARSH, DUNGEONS DRAGONS. Be the first one to, Tsr 09062 U 1 Sinister Secret Of Saltmarsh (lvl 1 3), Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. The module comes with two adventures: a hau. Expansion features will also be available separately on DDO store, usually 6 months after the release, This page was last modified 15:01, December 4, 2022 (Update 57) by DDO wiki anonymous user. Three of the adventures (Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy) are narratively connected to each other and the town of Saltmarsh.The other four are not specifically connected to the story, but there are suggested changes that can be made to . It's unlikely that was the original intent, though, as the adventure doesn't actually feature any underwater elements. Graeme Morris, who did cartography, editing, and production for the entire U-series, would go on to greater fame as the author of the majority of TSR UK's adventures. Picked earth and fire domains, good (chaotic?) Played with Barbarian 2nd level, solo, with NWN:EE. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a thinking man's adventure. Strength of arms will not ensure victory nor even a successful conclusion to this adventure. [5] Freelance gaming author James Maliszewski calls it "one of the best low-level modules ever written for Dungeons & Dragons" and "a superb example of adventure design". So where does this quest even start? In this preview, however, only the following 5 dungeons are available to preview: Danger at Dunwater 3/32 The Final Enemy 3/32 What Sleeps Below 3/32 The Hijacked Haul 3/32 Back to Basics 3/32 We have detected that . The Sinister Secret of Saltmarsh - DriveThruRPG.com Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com. Pay special attention to the time and make sure every player gets a chance to talk about what they want to do. For maps showing the insides of the adventure locations - the Haunted House and the Sea Ghost, as well as the Lizardfolk Lair - check out our DM's Resources for The Sinister Secret of Saltmarsh and Danger at Dunwater respectively. No clues how to do that, boat just takes me back to the cave. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. Four miles east of Saltmarsh, just inland of the old coast road The secret of the Haunted House is that the house is not in. On top of that this has been uploaded to be shared freely for the NWN community. And it again, places emphasis on what the players are setting out to do. Stop reading if you want to head into the Saltmarsh series unpreparedand normally I dont really care about spoilersbut this adventure is genuinely one of the best mystery modules out there. The adventure is set in. Underwater Series. Sorry to hear that. But good news! The mad wizard When we're setting up a big scene like the infiltration of the Sea Ghost, we want to keep potential approaches open but also focus the required quests so the players know what they're supposed to do and can choose how they want to do it. They may have less than average hit points. I just bought it and I'm already pissed off that it doesn't have bookmarks. Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. disappeared. The loyalist council member and smuggler Gellan Primewater himself has such an affectation and Skerrin knows it so he uses it to steer attention away from him and towards the corrupt council member who he plans to either turn to the Brotherhood or remove from the council. It will be an excellent way to merely look, open, and check out guide The Sinister Secret Of Saltmarsh (AD&D . [4] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. What is the expected playtime for this module? Some might be afraid to run up on deck. Slight fix and addendum. The adventure can be played by 5-10 characters of levels 1-3. @DM Wise it might help to put the hak in an archive (zip 7z or RAR). This module uses all of the systems, feats and spells that we have customized on the WoG Server, so this is a sampling, if you will, of the server. The TSR UK office opened on March 31, 1980, following TSR's failed attempt to merge with Games Workshop. 75% off Masterminds of Sharn. Published in 1981, U1 The Sinister Secret of Saltmarsh stood out from any adventure for Advanced Dungeons & Dragons which had come before it for many reasons. AD&D U1 The Sinister Secret Of Saltmarsh #9062 1981 | eBay Sinister Secrets of the Saltmarsh Haunted House color map - Oceanus - the AQUATIC elf - drowns.. - after getting out of submerged cave.. and is on the surface! Please critique as I may be using them in the game and I want them to be the best I can make them. Addon. I've killed smugglers in the cave and now i need to locate their ship. Ghosts of Saltmarsh compiles seven of the best nautical adventure from D&D's history. U50 Preview 2: The Sinister Secret of Saltmarsh date=February 11, 2009. https://www.wired.com/geekdad/2007/12/top-10-dd-mod-3-3/, https://greyhawkonline.com/greyhawkwiki/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=55838, Creative Commons Attribution-NonCommercial-ShareAlike, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, This page was last edited 07:24, 16 August 2021 by Greyhawk Wiki user. Sea Ghost Top Deck. In particular, when running downtime sessions you'll want to do the following: Once their downtime activities have concluded, it's time to jump to the next part of this adventure. Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. View Profile The Sinister Secret of Saltmarsh Capture a web page as it appears now for use as a trusted citation in the future. The adventure itself, however, doesn't offer very strong hooks to get there. Update: 11/5/21: Fixed all bugs, added more features, quality of life improvements, restored sea cave ceilings, and added a number of other flourishes, enhancements. This has all the hallmarks of a great adventure beginning. This required the adding of Zwerkules' Medieval City Hak even though no areas are made with it. Where's the POD??? The body causes great concern among the council members. "This summer will see the release of the first 'mini-expansion' in Dungeons & Dragons Online in the form of the Classic Adventure: The Sinister Secret of Saltmarsh! The issue with the dialogue with the boat was the result of one of the BD updates that changed the walkmesh for certain placeables (mostly rowboats), but I suspect pathfinding also was a culprit. Town hall, tavern, temple, militia what's even point of those locations if there are no useful NPCs. Looks like you forgot to compile module after making changes so fixed were not applied correctly. Are there still plans for updating this version or was it abandoned? Bambra criticized how the first-level characters provided with the module come equipped with magic items: "I fail to see how this can be justified, as the module is not difficult enough to warrant the bestowal of magic before play even begins. Las mejores ofertas para El Siniestro Secreto de Saltmarsh U1 Dungeons and Dragons estn en eBay Compara precios y caractersticas de productos nuevos y usados Muchos artculos con envo gratis! They're not very bright, not that easy to control, and prone to either acting stupidly or running away. Hopefully it's a fun epic battle in which the characters struggle but prevail. The smugglers enjoying dinner in area 21 are likely to grab Sanbalet in area 22 and they all go back down into the tunnels in areas 25 through 29. This site uses affiliate links to Amazon and DriveThruRPG. Yes, I still hold that to be one of the CCC hidden gems. Sitting on the table next to him are several objects that have been turned to solid golda secret that nobody has discovered, and nobody ever will unless the players stumble into it. When they run well, however, such adventures can feel like magic. A high quality scan of this module should be offered for POD, and it would sell well. U1 The Sinister Secret of Saltmarsh (1e) Hedge's Adventures in the Realms (5e) Dwimmermount (ACKS) A Village With No Name [Sandbox] (2e AD&D) North Spine campaign (Labyrinth Lord) Under Streets of Splendor (2ed) Anything Goes: Vol. Might be false positive - maybe 22 o'clock is still "day"? Standing Stone Games has just rolled out Dungeons and Dragons Online mini-expansion called Sinister Secrets of Saltmarsh. To access the new area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. Ghosts of Saltmarsh - Wikipedia At Sahuagin fortress it was much easier with higher levels etc. Just be prepared to NOT exit from the other end when you are inside the Lair of the Lizard People. The abandoned, dilapidated mansion of an evil alchemist has been the subject of rumors about hauntings and treasure. The Sinister Secret of Saltmarsh is expected to contain, when released on live, atleast 9 dungeons and a wilderness adventure area. Overview. Guess I should not use console to teleport around, but if he died (and Oceanus is so easy to kill.. :D) then it would also happen. To celebrate its impending release, were looking back at some of themand today were here to talk about why the Sinister Secret of Saltmarsh works so well. Removed CMP requirements and added music files into hak form for ease of installation. From there you'll have to decide how things might turn out given how the characters react to the situation. [6], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". There are plenty of weapons here and a few are still usable. Maybe a walkthrough? Ghosts of Saltmarsh | Forgotten Realms Wiki | Fandom Hopefully I didn't break anything in the process (fingers crossed). In this video we finally h. Your own hooks may work better than any others, of course. Ghosts of Saltmarsh: Chapter 2 - Sinister Secret of Saltmarsh These ebooks were created from the original electronic layout files, and therefore are fully text searchable. It faithfully captures all of the important points of the ori. There are minor rough edges however having played this module multiple times the standard is overall so much higher to what I would usually expect for a NWN module I would pay money for. It's hard to run some of these situations. The music choices are excellent. The companion in Part 3 is also excellent. A highlighted page from the module. At 125 meg it's quite big. Bear in mind that you aren't likely to complete it in one session and you may need 2 or 3 sessions to complete it. It knows how to generate interest, and theres a seven-step guideline to building tension, drawing out the party members, and leading them to action in a way that feels organic. This is what really makes it sing. The module was positively reviewed in Issue No. El Siniestro Secreto de Saltmarsh U1 Dungeons and Dragons For whatever reason, about 5% of Linux users crash at this spot. I did find one way around this - get myself killed and respawn back in Saltmarsh. One day I hope to put the new and revised version that has all of these little kinks, among others, ironed out. 02 Mar 2023 20:01:11 This review concentrates on the printed version of the product. Make sure you either have the Required Projects (hyperlinks near bottom) and extract into your hak folder (CEP 2.65). Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. Sigh. What is it's sinister secret? So I suppose it is possible that if you enter Saltmarsh at night on your first entrance, then you won't find any of the people you are looking for? That's why both Zwerkules and me had this bad expierence with lack of direction. Most of the upper two floors of the mansion in chapter 2 of Ghosts of Saltmarsh runs smoothly and requires little modification from the book. The "POD" means the "Print On Demand" copy. - henchmen death is permanent.. even though clerics sell raise dead scrolls. They're a dynamic bunch. Item:Elixir of Discovery - DDO wiki [2] The publication contains large-scale maps, a full background story, and detailed encounter descriptions for the players and Dungeon Master (DM). Perhaps it's my spawn method that's causing issues? I just tested with a downloaded copy. I'll upload the renamed hak separately (wog_custom.hak) along with a new version of the module shortly. Find many great new & used options and get the best deals for AD&D Module U1 - THE SINISTER SECRET OF SALTMARSH - Dungeons & Dragons TSR 9062 at the best online prices at eBay! Bambra criticized how the first-level characters provided with the module come equipped with magic items: "I fail to see how this can be justified, as the module is not difficult enough to warrant the bestowal of magic before play even begins. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. In particular, U1 requires players to investigate to figure out what's going on in Saltmarsh's haunted house. I'm pulling this down until then. Behind a barred door marked DANGER players will find a bunch of skeletons guarding a room with an alchemist, long dead, who has apparently figured out the Philosophers stone. Level the characters to 4th level once they have dealt with the Sea Ghost and reported to the council of Saltmarsh that the smuggled weapons are going to the lizardfolk at Dunwater river. The Dimensional Hireling Contracts Folder and the Sentient Jewel of the Lizardfolk can only be claimed once (per account). 1st level characters are really squishy. They are very rare. We use our own custom deity system here, so make sure to read those changes and requirements before proceeding as a Cleric. Can people confirm that it works well in multiplayer ? Chapter 2 of Ghosts of Saltmarsh doesn't describe when to level characters. The second part of the module follows on from the first, expanding on the concept. I see the issue. I believe this makes this module (the only other modules I have played significantly being the Aielund Saga I-VI and three NWN Bioware Campaigns) much richer and enjoyable than one expects, more enjoyable than Aielund and Bioware for me. The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. Ghosts of Saltmarsh Haunted House Maps. Update: 1/19/22: Fixed missing door textures in Saltmarsh. [2] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. DDO Store Sales: March 2nd - 9th! | Dungeons & Dragons Online To access the area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. So here's Hooded Kobold's GM's guide to Ghosts of Saltmarsh. VIPs receive some when they purchase the Sinister Secret of Saltmarsh. will definitely buy again! When I click it nothing happens. New Module version uploaded to correct some missing Module events (such as deities among others), and renamed a hak to avoid cep confusion. Can't wait for weekend to run it with friends. 1 (beta run) Silverymoon; Price of Freedom Arawen has added new features and content for DMs who wish to run the game in a more improvisational pen and paper style. Both download and print editions of such books should be high quality. Editor: Danni Button, Adam Harrison These PDF files are digitally watermarked to signify that you are the owner. Ended 9th level. Check out Sly Flourish's Frequently Asked Questions. DDO Unlimited on Twitter: "Happy 17th Anniversary DDO! Get discounts on A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. Do you know of a trick to get around this? U1: "The Sinister Secret of Saltmarsh" (1981), by Dave J. Browne with development by Don Turnbull, was the first adventure in the "U" series. I know resting in inn forwards time but my broke PC could not afford it in the beginning. Update: 7/18/19: Added more polish, provided a few more context clues, added a missing hakv(wrm_mirkwood.hak) that helps clear up some mini-map issues with the Mirkwood tileset, and added Zwerkules cleaned up and slimmed down tilesets for faster load times and improved performance. Beyond clarifying their goals, we can also help guide the conversations the players are having about their approach towards the Sea Ghost by steering it towards realistic options. I have noticed some Linux users have trouble with the Hool Marshes. - no starting gear given, only token that signify it? Additionally, our own custom HCR scripts and Loot Systems are in place. The Sinister Secret of Saltmarsh was written as a lead-in to a three module series that includes Danger at Dunwater and The Final Enemy. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! All other items can be claimed multiple times. If you purchased Sinister Secret of Saltmarsh, yet you did not log into the game with an active VIP subscription between the launch of Saltmarsh on August 4th and 11:59 PM Eastern September 5th 2021, your account is not eligible and you will not have any claim tickets to give to Garthalmor. Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. Here are five reasons that the Sinister Secret of Saltmarsh is one of the best D&D modules youve never played. The DLC features a whole host of new dungeons and new areas to explore, new monsters, and Volume 8 of the Monster Manual system that rewards players for killing specific monsters. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. [1] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a 32-page booklet with an outer folder. The Sea Ghost Map Pack by Franz Warm - Itch.io If you're looking for a classic module that combines traditional dungeon crawling with an interesting twist I recommend tracking down a copy. VIPs receive 10% off any package, as well as receiving an Elixir of Discovery if they log into the game before September 5. [5]. The other thing the module does really well is encourage the DM to think about how the enemies react. The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. I had a very enjoyable time playing it. Error: No match for email address or password. U1 uses a number of tropes that had appeared in other adventures from the late 70s. It feature. - Vixlok can fire trigger of Oceanus before Town hall that makes him leave party.. Ian Livingstone 1982| title=Dicing with Dragons. I have completed the three part module solo twice on the PW server and am in the process of trying to complete all three parts in a party, have had two attempts so far, but the amount of content is long enough that real life does get in the way! At the Kraken, there's an individual who divulges some quest info. - Ian Dyverlaw does not recognize he already told me about alchemist THESE MAPS ARE FREE FOR DOWNLOAD! This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. I've uploaded a revised version that has a bit more NPC and NPC interaction to help guide folks along. Las mejores ofertas para Mdulo AD&D U1 - EL SINIESTRO SECRETO DE SALTMARSH - Dungeons & Dragons TSR 9062 estn en eBay Compara precios y caractersticas de productos nuevos y usados Muchos artculos con envo gratis! DMsGuild.com. Advanced Dungeons & Dragons Dungeon Module L1 The Secret of Bone Hill #9045 1981. discovering the real secret of life. There's no constable at the constabulary, no mayor at the townhall and so on. [7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". Maybe have some tracks left by smugglers next to secret door? The tools worked as advertised. Thanks for your support! The module includes optional pre-generated first level PCs for use by the players. Haunted House Cellar. This is a great scan of a great module.The interior illustrations are a bit too dark but that is a small gripe.Highly recommended. A very fun mod. Enjoy! This module has a huge problem which is lack of direction. I made the maps for the house and Sea Ghost all in Photoshop, and I have uploaded them to my DeviantArt gallery. Fantasy Grounds - D&D Classics: U1 The Sinister Secret of Saltmarsh (1E) #Dungeon23 Tomb of the Vampire Queen, Level 2, Room 28 Happy 17th Anniversary DDO! took me three sessions to run the first half of the module (of course first session was also making all of the AD&D characters, so probably closer to 4 or 5 hours total). These look like large undead spiders but they . Skerrin sent Ned to find out what the smugglers are doing there so Skerrin can figure out how to use it to the advantage of the Brotherhood. I had a good laugh when I discovered my "things that a farmer, his wife, daughter, girl, son, and pig might say" was being used for your commoners. It doesnt hold your hand, it wants you to work for it. Who actually is selling the king's weapons to the smugglers? Looking for U1-U3 Sinister Secret of Saltmarsh Series Maps Does anyone have updated versions of the U1-U3 Series maps or know where one could acquire them? You can see, but probably not read my hand writing, that I am doing my usual sprinkling of post-it notes. It features undead horrors, smugglers, pirates (parrots and hooks included!) Ned, however, doesn't know who Skerrin is. Tsr 09062 U 1 Sinister Secret Of Saltmarsh (lvl 1 3) Where do you get the POD? This module doesnt pull its punches, and it shines because of it. This is a good chance to fail forward. The PDF HAS NO MAPS !!! Learn where the smugglers are bringing the weapons. - player house has stairs but no upstairs area