- Serana now has some flavorful comments on Haelga's room in her Bunkhouse! She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. It's been improved on the technical level as well so there should be fewer bugs with it. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. ", or "What's on Your Mind? The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - These are technically mini-quests, but they aren't marked on your journal or anything. - Implementation of Serana commentary recap framework. Serana will also be able to travel beside you, should you ask her to do that. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. - Reduced frequency of Serana gift-giving. - Minor subtitle tweaks for the Sorine scene triggers. - Sleeping functionality. This will be enabled when 3.0 is released.). Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - A Serana gift-giving feature, which different responses for her depending on the type of gift. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. - Removed SDA Friendship requirement for the College of Winterhold commentary. One of the largest content updates thus far! - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). While this is vanilla AI before, I don't want Serana doing that in SDA. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! For the players, just try to role-play and be considerate, alright? - Serana comments on each of the vanilla home locations, via her radiant dialogue. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Serana's Necklace of Vivacity now has custom meshes and textures! - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. [Content Additions] (350+ Total New Lines in this Update!). - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. Steam Workshop::Marriable Serana - Steam Community Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Banter toggle with custom-voiced followers. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. You can now teach her spells (from a select list of vanilla spells). If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. Serana Dialogue Add-On Romance Update + LE Port! If you have more questions or would like to know more, please visit my website! Spouse Merchant ability and daily gold. radiant conversation among others). The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. - Completely redid revoice implementation. - Backend improvements with WhatsOnYourMind dialogue. Should now help prevent Serana talking to her from too far. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. - College of Winterhold general location awareness and commentary. C'est un patch pour ce mod, donc oui, c'est ncessaire. It's no longer a spontaneous and spur of the moment decision. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Serana no longer sneezes when she's a vampire. - Auri Banter. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. This has been fixed. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition - Added AlternateVoice flags to dialogue which was previously missing it. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - Disabled two Laura Bailey combat lines that were already revoiced. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's Her comment after "The Silver Hand" quest should now fire for more people. SDA will continue to work perfectly with your favorite Serana overhaul of choice. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. Best Serana Mods For Skyrim (All Free) - FandomSpot - Reworked Serana's map marker feature. - It is important to note that these quests are optional, and do have different outcomes. - Cure Dialogue Rewrite + Expansion. Big Update! - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). The player will be able to ask Serana which version they'd like her to play in-game. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! If you have more questions or would like to know more, please visit my website! - Added in teleportation to the Companions quest commentary. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! Bethesda meant only the player to attend the party, no one else. LL version still to come. I want to be sure the player hears what she has to say. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. Pretty Huge Update! The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Serana is no longer dismissed during The Silver Hand quest. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . The revoice is completed. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Now there's a voiced conversation behind it, and an in-game reason why it's in place. Same reason as above. - Radiant quest dialogue for all the bounty quests (BQ01-04).
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