1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. What items one puts on a bus is a personal preference. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. it really stacks up over the 5/6 process steps to make a rocket. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). Lane balancers may be output balanced or input balanced. by netmand Wed Jan 30, 2019 6:16 pm, Post by Rjskeet Thu Jan 31, 2019 4:44 pm, Post For the belt close to the assembler, split off half a lane of iron plates. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. - 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. 7. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Balancers that are input balanced take evenly from all input belts/belt lanes. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. - how many belts in main bus? : r/factorio - reddit Tutorial:Main bus - Factorio Wiki Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. - These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. I also have a return bus that carries science packs back to the lab area. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Youre allowed to do your bus as you see fit. The orientation of and how wide the players monitor is also plays a role in this decision. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. We have located 2 bus terminals and one bus stop in Hamburg. (As shown). Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. - So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Lubeck, Hamburg People Also Viewed. - To have all the information in the palm of your hand download our mobile app for free! Split off iron in two places (for throughput), and a half-belt of green circuits. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). And instead of rebalancing you can use priority splitters. Plastic x1 (recommend x2) Batteries x1. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! - I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Hamburg, Bremen 0 reviews that are not currently recommended. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? by Trebor Thu Jan 10, 2019 5:14 am, Post Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. HAMBURG LEGION LANES - Evans, Hamburg, NY - Yelp Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv One of the most notable designs include the use of conveyor belts. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Look into what products use your resources and how many of those resources you can produce. Other times, this is not an option. Berlin, Hamburg For more main bus blueprint design options, click here. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! Hamburg, Giessen Place these one tile away from the Red Science output belt. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. However, each triangular base section is an entire huge main bus! I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. Definitely 4 green circuits. you can also reduce needs late game with productivity modules. The width of the bus can become a problem if it is very wide. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. But when you discover the most important ones, you'll eventually have a grasp on it. Green & blue circuits share a line going in. - Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). And the character saw they that they were good and that they would help him on his quest to get to end-game. You'll want production running while you work to keep you supplied. Place another belt along the output side of the assemblers. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. What should be on main bus Factorio? Pristina, Hamburg This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. When logistic robots are available one might start moving some items by robots instead of using the bus. But for some other parts of the bus you can easily do 6 belts next to each other - Universal balancers can be throughput limited. by RLS0812 Thu Jan 31, 2019 3:22 am, Post The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. by sha664817 Fri Feb 01, 2019 6:57 am, Post Flensburg, Hamburg steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. All trademarks are property of their respective owners in the US and other countries. For green circuitsi never go more than two for my starter base. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). Hamburg Neatness matters! Search reviews. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. Rust game file size: How big is the download. Would you say that I should have more chopper and iron? I was pleasantly surprised when I saw you were behind this. - - Hamburg, Siegen I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Having smaller groups of only one or two is also not a bad thing. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. There is no real right answer just whatever works best for your set up. Hope the guide was helpful :-). This means I still have throughput on my iron/copper busses for other things. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. What is your definition of "main line bus" ? What bus companies operate the routes starting from Hamburg? - When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. Post These balancers can balance evenly between any inputs and any outputs. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. What to have on the main bus :: Factorio General Discussions A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. When you get robots, you can easily extend the bus with blueprints. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Hannover, Hamburg So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. How many main bus lines do you generally use? Balancers that are output balanced distribute evenly to all output belts/belt lanes. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Keep the main bus, build your new base close to it. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. You are very welcome! The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. Blue belt can transport 40 items per second fully compressed. Groningen, Hamburg Oldenburg, Hamburg Place a regular inserter and a long armed inserter to feed each Science assembler. All rights reserved. Steel is usually the one I'm short on. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. Re: How many main bus lines do you generally use? If you don't have red circuits yet, don't worry -- you're just planning for the future! Done! I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Mad respect. I tried using next-level products (i.e. All rights reserved. Place inserters as per screenshot -- only inserters need long-arms. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Make sure the empty side is across from the inserter! I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! 3 is not wise since it is hard to tap properly and rebalance. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. by Amarula Thu Jan 10, 2019 3:44 pm, Post Some players eventually phase out the main bus entirely in favor of robots. - Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Click here to open location in google maps. Balancer mechanics - Factorio Wiki Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. by astroshak Thu Jan 10, 2019 1:44 am, Post by astroshak Thu Jan 10, 2019 2:08 am, Post For more information, please see our That means that a splitter can be used to put an equal amount of items on two belts. - For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Post all other topics which do not belong to any other category. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Hamburg, Copenhagen EDIT: Here is an example of what I call a stage 2 "starter" base. This page was last edited on 23 November 2020, at 11:18. - 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. 6 years later and you still respond to almost each and every person. It is only visible to you. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. I do put steel and batteries on the bus. - by Rjskeet Thu Jan 10, 2019 1:55 am, Post Hamburg, Rotterdam Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. And instead of rebalancing you can use priority splitters. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. by Aeternus Fri Jan 11, 2019 2:54 pm, Post In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. Hamburg, Pristina Phone number (716) 649-0940. When you purchase Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. Incredibly helpful, thanks for the effort. - through links on our site, we may earn an affiliate commission. Bowling. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. I think this would be adequate: Oh, I already have blue belts. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). there is even enough iron left for "buildy things" (belts, etc). Sharing makes us all stronger and more inspired to come up with new ideas! by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post - You need to sign in or create an account to do that. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. Hamburg, Lviv Creating a train grid factory : r/factorio - reddit.com by Hannu Wed Jan 30, 2019 7:28 am, Post Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. how to design cityblocks : r/factorio Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? 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