Alloy armor which the Corpus love to use on some of their robots. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Similar goes for Impact. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. It's a design problem when Bleed tics deal more damage than Puncture damage. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. TPV Impact Thermal Cut Glove, Grey & Black - Large, Regular your option 2: secondary stat: Warframe Epitaph Guide - How to Obtain, Craft, and Best Builds Gallery Old appearance Patch History Update 11.0 (2013-11-20) They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Warframe: Quick Start Guide Charles Burgar is an expert on all things tech and gaming. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Ambassador Warframe Your Quick Guide - Hypernia For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Sign up for a new account in our community. Combined Element:+75%, Some ideas for the Bronze IPS mods: what is wrong with players taking a primary,secondary or melee to deal with different enemies? Top 5 Best Free-To-Play Multiplayer Games To Try Out In 2023 Learn everything about Warframe's Ash. The Synoid Helicor deals the most impact damage of the hammer-type weapons. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. This weapon has impressively high base damage and slash damage. . Related: Warframe: Galvanized Mods And Weapon Arcane Guide. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) The exceptions are: Accelerated Blast, which adds from the entire base damage. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Create an account to follow your favorite communities and start taking part in conversations. Only use Blast on a status primer. 1. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. That is very important. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. You lost people the second you said Slash does not bypass armor. Learn everything about the powerful Epitaph. 'Warframe' Duviri Paradox TennoCon Main: Roasted chicken with roasted potatoes and green beans. Slash: Slash Damage is one of the three physical damage types. Scaling armorbreaks the balance between damage types. So the damage of a weapon can in a sense over ride the base status of the weapon. unfortunately this right here is the problem with people. Obtained From: Sister Liches. . Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. And impact as a base element is good against shields. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . P.S. Manage all your favorite fandoms in one place! which is why in my suggestion, there would be effectsthat bypasses armour and shields. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Endo Required To Max If armor didn't scale and was fixed, these numbers won't change regardless of level. Increases effectiveness against enemies with Shields, especially Corpus units. Impact: Impact Damage is one of the three physical damage types. Edit Preferences Slash as a base element is good against bare health. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Anything with more than 50% of its IPS damage as Slash should split bodies. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. Edit Preferences We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Kuinka tappaa Eidolon Terralyst Warframe: Plains of Eidolonissa Next: Warframe: A Complete Beginner's Guide. It's easy! Certain mods in Warframe allow you to add elemental effects to your weapons. Recommended for use with weapons that have a higher Impact damage than other damage types. Close. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Armor --> Infinity, Damage (except for Bleed) -->0. Impact or Puncture or Slash? - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Recommended for use with weapons that have a higher Impact damage than other damage types. Valve Corporation. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Duviri isn't just another open world - it's an entirely new way to experience Warframe. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. The problem with scaling armor in a nutshell. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, At low levels, Heavy Gunners are several times tankier than Butchers. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Best weapons for acolytes? : r/Warframe - reddit.com At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Radius increased to 6 meters at x10 stacks. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. All rights reserved. Heat is considered by many as the best simple element in Warframe. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. How to leave a lasting impression on the enemy. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. Double Jump - Push jump twice to perform a second jump in mid-air. Option 2: Secondary stat increaseonthe IPS mods. sooner or later, Slash will be nerffed againor become useless against enemies. New Movie News, Movie Trailers & upcoming Movie Reviews. https://www.warframe.com/droptables All stack counters should be rolling counters, e.g. Toxin ignores Shields and doesn't get the same praise that Slash gets. personal preference, I suppose. Gas is created by combining Heat and Toxin. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . 1 mod = 5 stacks (resets at 5 stacks) Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. 2020 Digital Extremes Ltd. All rights reserved. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). New comments cannot be posted and votes cannot be cast. Exact explanations of how each damage type works can be found below. Why is bleed important? Base Capacity Cost From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. super heavy Slash weighted), but honestly they're still not very good. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. 5 If you're a new player, we recommend Corrosive and Heat. Shattering Impact | WARFRAME Wiki | Fandom It only works on organics due to the weapon's nature. so, what does everyone think of this idea?, some constructive feedback would be nice. Official Drop Tables The fact that people stay away from impact weapons if they can is a great example. Reloads are faster while sprinting, even more so in Gauss' hands. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. New Impact to Slash Mods Hot or Not?! The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. My proposed impact and puncture rework IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Most builds in Warframe take advantage of the Hunter Mods in some way. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Each proc has its own value. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". everyone wants OP builds that pretty much trivialize the entire game. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. At low levels, IPS fine. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. 1 . This mod does not have a description in the Polish Warframe Client. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Each weapon now also gives three different types of damage: impact, puncture and slash. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. The bleed from slash is OP, its that simple. Sounds weird doesn't it? Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) yes it should, but it shouldnt make enemy levelredundant. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. For safety, rockets arm after traveling a safe distance. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. 4 Forma Tiberon Prime Build by GameHasWeirdNames - Slash tiberon Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. 6 . As above, you dont generally want to use them. Polarity Covering the hottest movie and TV topics that fans want. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Some weapons are split down the middle for what they provide for damage. 5p33dy_01, June 26, 2020 in Weapons. Log In Sign Up. Band Aid Mod site:forums.warframe.com - Search It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Browse our network 9 Tm ptee kaksinkertaisesti Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. I think it increases all the physical attributes, but not the elemental ones. [Top 5] Warframe Best Impact Weapons (2022 Edition) This chance is doubled when the weapon's fire rate is below 2.5. IPS (Impact, Puncture, Slash) Status mods rework - Warframe Forums ((100 + 50) * 10 / 100 = 15). Status Effects General The status effect of Impact damage is Stagger. what point does it become 0?, like what level? Icon Puncture: Puncture Damage is one of the three physical damage types. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Caps at 75% reduced accuracy at x10 stacks. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Combined elements are created by applying two or more simple elements onto a weapon. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Puncture Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Viral is the result of combining Toxin and Cold. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. True damage is an unlisted damage type that some Warframe abilities possess. Void damage is reserved for Operator Amps and the Xaku Warframe. 100 Slash will deal 42. Puncture vs. Impact vs. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Manage all your favorite fandoms in one place! For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. BY: Erica Ziegler-Smith . Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. All Warframe Damage Types, Explained - Pro Game Guides that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Warframe Ash Guide - How to Obtain, Craft, and Best Builds All trademarks are property of their respective owners in the US and other countries. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Max Rank Description Single Element: +25% He is currently a Freelance writer for TheGamer and Game Rant. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). Now. Enemies cannot recharge their shields naturally while Magnetized. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. 2. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Impact: Impact Damage is one of the three physical damage types. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods.
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